Cash game. White owns the cube. White to play 4-4.


Note: All ‘cash game’ problems assume the Jacoby Rule is in effect. That is, you can’t win a gammon unless the cube has been turned.

White has been playing a 1-5 backgame (probably the weakest of all backgame formations) and now faces a roll that messes up his plans even further. With a 4-4 to play, he has to sacrifice something. He can move off the 24-point, move off the 20-point with one or both men, or try to keep both backgame points and play entirely on his side of the board. Nothing is really appetizing, but he needs to make the best of a bad situation.

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