Cash game. Black owns the cube. White to play 5-1.

Backgammon position


Note: All ‘cash game’ problems assume the Jacoby Rule is in effect. That is, you can’t win a gammon unless the cube has been turned.

This problem shows Black playing a well-timed holding game while White is struggling to clear his points and get his men home. White leads in the race by just over 60 pips, so it’s always been highly likely that he would have to leave a shot or two unless he rolled a useful set of doubles. Now White has reached his first key decision point. Out of spares, he can still play safe, but he may not want to.

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