One of the most common middle game structures in backgammon is the holding game, where at least one side has made an advanced anchor, and the other side has to get his checkers home while leaving as few shots as possible. Holding games are even more common now than previously, because of the tendency to split the back men with most opening rolls, which tends to result in anchors for both sides.
Here are a couple of examples of interesting holding game problems:
(A) Cash game, center cube.

White to play 6-2.
(B) Cash game, White owns the cube.

White to play 3-3.
















