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“Reading every word, slowly studying each diagram and following your analysis was invaluable to strengthening not only my checker play but my understanding of fundamental backgammon.”

Bill Robertie’s Blog

Bill Robertie welcomes the opportunity to share his knowledge of backgammon with experienced players and beginners alike.

On his blog, Robertie publishes set and equipment reviews, creates quiz contests and provides free lessons. He would be remiss not to include his Robertie’s Rules! He also educates readers of the Gammon Press blog on the history of the game, offers backgammon instruction and more.

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Phillip Vyvian Martyn, 1938-2019

Phillip grew up in England, attended Sherborne School, spent three years as an officer in the British Army, serving in Germany, and finished his education at Lincoln College, Oxford. During those years “Phil” became an excellent Rugby player, representing his county, Cornwall, and capped by the Greyhounds, the Oxford University second fifteen – for those interested he played fullback. Further in that vein he also became an excellent skier, and did in fact live for some years in Switzerland.

Post university Phillip Martyn began to travel, Europe first and then the USA, eventually living in New York City. It was there and then, in the early to mid-1960s, that he (and I) learned backgammon, and swiftly got hooked. Phil struck up a camaraderie with Ted Bassett a smooth and amiable golf and backgammon expert, whose own year divided into segments — Palm Beach, St Moritz, Monte Carlo, Biarritz and the airports between. Phil saw nothing wrong with that and so for the next three decades his lifestyle was set.

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Playing a Deuce-Point Game

White – Pips 136 (+23)

Black – Pips 113 (-23)
Black on roll. Cube action?

In this position, White has been reduced to a deuce-point game, and Black is in the process of bringing his men home and trapping White behind a prime. Black’s made a lot of progress, but there are still a few hurdles to overcome:

> Black’s open 3-point needs to be filled in before he starts his bearoff.

> The open 7-point is a small nuisance.

> Black still has to clear the 16-point.

Are all these problems serious enough to stop Black from doubling? Or is the 2-point game so weak that White already has a pass? Before we answer these questions, let’s take a little look at the structure of the 2-point game itself.

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Saving a Weak Back Game

White – Pips 75 (-71)

Black – Pips 146 (+71)
Black to Play 4-4

Black has been playing a 1-5 back game (probably the weakest of all back game formations) and now faces a roll that messes up his plans even further. With a 4-4 to play, he has to sacrifice something. He can move off the 24-point, move off the 20-point with one or both men, or try to keep both back game points and play entirely on his side of the board. Nothing is really appetizing, but he needs to make the best of a bad situation.

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Hit Twice or Not?

White – Pips 145 (-15)

Black – Pips 160 (+15)
(a) Black to Play 6-3
 

White – Pips 145 (-21)

Black – Pips 166 (+21)
(b) Black to Play 6-3
 

White – Pips 145 (-10)

Black – Pips 155 (+10)
(c) Black to Play 6-3

Here we see three closely related positions. In each case, Black will enter with his three, hitting, after which he has to decide on the best play for his six. He can run out of White’s board (with either 22/16 or 21/15) or he can hit in his inner board with 9/3*, breaking his 9-point in the process. What we want to know is how, if at all, Black’s structure affects his choice of plays.

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