A key idea in understanding the proper use of the doubling cube on a practical level is that of the “benchmark” position. A benchmark cube situation is a position where one of the decisions (doubling or taking) is a toss-up, while the other is completely clear. Properly understanding a benchmark position is very useful since it unlocks the key to many related positions. Just compare your actual position to the benchmark, spot what the relevant differences, and you should be able to make a good cube decision over the board.
Bill Robertie’s Blog
Bill Robertie welcomes the opportunity to share his knowledge of backgammon with experienced players and beginners alike.
On his blog, Robertie publishes set and equipment reviews, creates quiz contests and provides free lessons. He would be remiss not to include his Robertie’s Rules! He also educates readers of the Gammon Press blog on the history of the game, offers backgammon instruction and more.
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Making the 5-Point
Here are two early game positions where Black has not much and White has an inner point and some pressure.
Run or Anchor?
In Position 2, Black has a 6-2 to play. What’s the right idea here?

Black – Pips 160
Black to Play 6-2















