Here we’re returning to the theme of the previous post: a late game blitz with a choice of hitting outside or making a point inside. (In this case, making the inside point also has the nice advantage of putting a checker in the air at the same time.) These problems are inherently very difficult, and require looking at all the features of the position before making a decision.
Money game, Black owns the cube, White on roll.
Black to play 2-2.