In the last blog post we looked at some hitting problems in the early game. In this post we’ll look at a couple of more examples where hitting is one possibility.
When you have a chance to hit on your opponent’s side of the board in the early game, it’s usually a pretty easy choice. Gaining a lot of ground in the race, advancing your back checkers, and taking away at least half your opponent’s roll are so important that such hits are usually routinely correct, and even when wrong are rarely wrong by much.
Hitting on your own side of the board is more problematic. Merely hitting is no longer enough of a rationale. Here are some of the other questions you need to ask: