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Backgammon Books

A practical way to become a winner at backgammon is to glean instruction from the best players. Some of the backgammon world’s highest awards have written books to assist players both novice and advanced.

A good book by a backgammon expert can provide game-changing information at a reasonable price which players (and would-be players) can absorb at their own pace. The Gammon Press store stocks essential reads by Bill Robertie and Kit Woolsey, along with the works of Bob Wachtel, Peter Bell and others. If you want to improve your backgammon game, this is the place to start.

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One Man Back: Step Up or Not?

Cash game, center cube.
White to play 3-2.
Suppose you’re an intermediate-level backgammon player (a little vague, to be sure, but you get the idea) and you’d like to improve. What’s the best way to study the game in a systematic manner?
Different players have different approaches. Here’s what I like to do as a training regimen:

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Connectivity

Cash game, center cube.

White to play 4-4.

 

This position was originally Problem 166, where Black had just danced and the question was whether or not White should double. (The answer was borderline double/no double, and easy take.) Some of the responders asked how White should play a subsequent 4-4, and that did seem like an interesting idea for a problem, so here it is.

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Action Doubles

Cash game, center cube.

Should White double? If he doubles, should Black take or drop?

This position shows a pretty interesting middle game position. Both sides have an anchor, and some points scattered around. White, however, is on roll and shooting at a bunch of blots. He has a total of 27 hits: all sixes, all fives, 4-3, 4-1. 3-2, and 3-3. That’s a lot of hits, so he’s naturally thinking about doubling, and Black is probably worrying whether or not he’ll have a take if White ships the cube.

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Make Point or Hit Twice?

Cash game, center cube.

White to play 4-1.

Is backgammon a simple game? No, not at all. There’s a lot you have to know, a lot of technique you have to master, a few formulas to memorize. But some elements of backgammon are easy. At bottom, backgammon’s about hitting blots, making points, and winning the race. read more…

Which Point to Break?

Cash game, Black owns the cube.

White to play 6-2.

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Hit or Make a Point?

Cash game, White owns the cube.

White to play 3-1.

White has a simple choice in this position: hit with 13/9*, or wait and make a point with 15/12 13/12. Last time we looked at some choices between hitting a blot or making a point in the context of early game play. This position occurs much later in the game, but, as it turns out, the very same principles are still useful. Let’s again list the criteria we explained last time, and see how they apply to this position.

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