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How to Play the Opening in Backgammon/Part 3 – Order From Chaos
How to Play the Opening in Backgammon/Part 3 – Order from Chaos covers some key opening concepts that weren’t discussed in Books 1 and 2 and sheds some light on some situations that haven’t really been described in the literature at all.
The third chapter, for example, talks about the Outfield. When do you run to the outfield, and when don’t you? But even more important, what do you do when you run to the outfield and don’t get hit? Do you quickly run that blot to safety, or do you recognize that the blot is now as much an asset as a liability, and leave him where he is?
The last chapter discusses doubling in the very early part of the game, in positions which aren’t blitzes. Such doubles not only exist, but are much more common than you might think. The book lays out some examples and rules of thumb for identifying these doubles. And the chapter concludes with some advice for avoiding that most dreaded of opening traps – the horrific Blockhead Blockchain!
Level: Intermediate/Advanced
Info: 142 pages, 223 diagrams, softbound
Price: $50 + S/H
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Two Middle Game Doubles
Cash game. Center cube. White on move.
(a) Should White double? If he doubles, should Black take or drop?
(b) Should White double? If he doubles, should Black take or drop?
These two positions show a couple of very typical middle game doubles. In each case we’re six to eight moves into the game, one side has finally grabbed a noticeable advantage, and now they’re thinking about turning the cube. Double? Take? What’s right?
Let’s start with the doubling question. The best general guide to early/middle game doubles of this sort came years ago from Joe Sylvester. (Joe was one of the titans of backgammon in the 1980s and 1990s, and he won the first World Cup in 1988. Today he’s somewhat inactive.) Joe recommended looking at three features of the position: the race, the structure, and threats. His rule was the following: if you have an edge in at least two of these three, then you have a double.
With this idea in mind, how’s White doing in Position (a)?
> White leads in the race, 133 to 149, a 16-pip lead.
> White has a better structure, with a 4-point block, his 4, 5, and 6-points already made, and good distribution. Black lacks his 4-point and 5-point and has a big stack on his 6-point.
> White has plenty of immediate threats. Twos hit the blot in Black’s board, 6-1, 6-3, and 3-1 make a 5-point prime, and 6-4 points on the 2-point. White’s edge is threatening to get much bigger next turn.
With an edge in every department, Sylvester’s rule suggests White should have a strong double in Position (a), and in fact he does.
Now let’s look at Position (b).
> White leads in the race, 134 to 162, a 28-pip lead.
> White has a better structure, with four points made in front of Black’s anchor. In addition, Black has three men back on his 23-point, which is weak. Black also has no inner board yet, which is also weak. Here the issue is not so much that White is strong, but that Black’s pretty weak.
> White has no particular threats. True, 6-1 makes his 5-point, and a few numbers will run his back checker into the outfield. But that’s more the sort of background threat noise that’s present in every position.
Here, we can say that White has an edge in two out of the three criteria. Again, he has a solid double.
Now, what about the take/drop question? Here I’ve got my own rule. I ask myself three quick questions. If the answer to the first and third questions is ‘yes’, and the answer to the second question is ‘no’ I’m pretty sure I’ve got a take. If not, then I’ll look at the position more closely. My questions are:
> Do I have an anchor?
> Does my opponent have a 5-prime?
> Is there still contact on both sides of the board?
Take a look at Problem 1 and Problem 2. In both cases Black has an anchor, in both cases White hasn’t yet built a 5-prime, and in both cases we still have contact on the other side. With all these conditions in place, it’s hard (although not impossible) for Black to be a 3-to-1 underdog in the game. In both positions, Black’s best guess should be that he probably has a take. And in fact, rollouts show that’s the correct action.
Guest Appearances
USBGF Women of Backgammon Federation: Q&A with Bill Robertie
Bill Robertie meets with the USBGF Women of Backgammon group for an informal Q&A session. Founded, and directed by women, the USBGF Women of Backgammon provides support and resources to girls, women, and gender minorities seeking to get involved in the game.
Backgammon Galaxy: Backgammon Podcast #3
In this episode of the Backgammon Podcast, Marc has a deep conversation with the Backgammon legend, author and double world champion Bill Robertie. The conversation includes:
- Bill's career as a player and author.
- The evolution of backgammon theory.
- The difference between backgammon and chess.
- Writing the best-selling poker books "Harrington on Hold'em" series.
- Bill's "new way of thinking" about backgammon philosophy.
The opening rolls are not often at the top of the heap of things to hone as we improve our play. Automatic right? Not so much, Bill Robertie, two-time World Champion, pulls out four, yes, just four, plays to discuss and everyone there found the discussion riveting. One master player said it was a great learning lesson for beginners and for advanced players. So, whatever your level of play, don't miss this. And for those who remember backgammon in the 70's, Bill's anecdote about Paul Magriel is a heart-warmer.
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A good book by a backgammon expert can provide game-changing information at a reasonable price which players can absorb at their own pace. The Gammon Press store stocks essential reads by Bill Robertie and Kit Woolsey, along with the works of Bob Wachtel, Peter Bell and others.
If you want to improve your backgammon game, this is the place to start.