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Backgammon Books

A practical way to become a winner at backgammon is to glean instruction from the best players. Some of the backgammon world’s highest awards have written books to assist players both novice and advanced.

A good book by a backgammon expert can provide game-changing information at a reasonable price which players (and would-be players) can absorb at their own pace. The Gammon Press store stocks essential reads by Bill Robertie and Kit Woolsey, along with the works of Bob Wachtel, Peter Bell and others. If you want to improve your backgammon game, this is the place to start.

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Memories of Malcolm

A few weeks ago Malcolm Davis sadly passed away, in his late 80s. Malcolm was one of the true giants of the game, a top player for more than 40 years, a fixture at practically every major tournament, and a member of the Backgammon Hall of Fame. The capstone of his tournament career came in 1996, when he won the fifth World Cup, defeating Kit Woolsey in a best-of-five 13-point match final.

In many respects Malcolm was well ahead of his time. In the late 1970s and early 1980s, when pure play ruled the day, Malcolm was one of a few players who sought a more sensible, balanced approach to the game. His excellent tournament results were for a time dismissed as simply good luck. But when Jellyfish and Snowie arrived on the scene, players began to understand that Malcolm and some other “lucky” players had been on the right track all along.

I always enjoyed running into Malcolm at tournaments. He had a wide range of interests and a ton of good stories to share. (Playing him wasn’t that much fun since he beat me like a drum.) Here are a few stories from Malcolm’s life.

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Blitz doubles in Tournament Play

In this position we’re still in the early part of the game. Both sides have one checker back. White has a somewhat impure structure with the ace-point already made, but he does have an extra inner point, plus a lot of checkers that can join in an attack. Black has only two inner points, but a very nice structure, with plenty of builders poised to make priming points. The position might appear at first to be evenly balanced, save for the small matter that White is on roll.

White on roll, center cube.

(a) Cash game. Should White double? If White doubles, what should Black do?

(b) Match, score tied 1 to 1 to 5 points. Same question.

(c) Match, White leads 2 to 1 to 5 points. Same question.

(d) Match, White leads 3 to 1 to 5 points. Same question.

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Adjusting to Tournament Play

Tournament backgammon requires an extra set of skills beyond those required by money players. Often decisions have to be made which cannot arise in a money game. Here’s a good example.

Black on roll, center cube, score 0-0 in 7-point match.

White – Pips 181 (+60), Match -7 -7

Black – Pips 121 (-60), Match -7 -7
Black on roll. Cube action?
 

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Handling Six-Primes

Six-primes are the ultimate containment formation in backgammon, but even a six-prime is no guarantee of winning. Here’s a couple of problems illustrating the strengths and weaknesses of six-point primes.

(a) Black on roll, money game, White owns the cube.

White – Pips 118 (-19)

Black – Pips 137 (+19)
Black to Play 6-4
 

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Bearing Off Against Contact

When bearing off against contact, you often have a choice between playing aggressively to win more gammons, and playing safely to win the most games. Some of these plays are tricky. Here’s a good example.

Black on roll, money game, White owns the cube.

White – Pips 118 (+58)

Black – Pips 60 (-58)
Black to Play 4-4
 

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Blitz versus Back Game

White – Pips 157 (+25)

Black – Pips 132 (-25)
(a) Black on roll. Cube action?
White – Pips 158 (+26)


Black – Pips 132 (-26)
(b) Black on roll. Cube action?
Position (A) arose in a recent chouette. Black, in the box, doubled. After a lot of thought, all the team members took. Black fanned, and White’s next two rolls were 3-2 and 5-5, winning easily. Was Black’s double correct? How about White’s take?

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