88 Park Avenue, Suite 302 | Arlington, MA 02476 | 781- 641-2091

The premier source for backgammon books, lessons & blog problems.

"I've just finished Chapter 6 of Volume II. I must say that if you aren't the greatest BG player who ever lived, you certainly are the greatest writer. It's not even close. Your explanations are so clear and logical that anyone can and will improve by studying them."

Backgammon Books

A practical way to become a winner at backgammon is to glean instruction from the best players. Some of the backgammon world’s highest awards have written books to assist players both novice and advanced.

A good book by a backgammon expert can provide game-changing information at a reasonable price which players (and would-be players) can absorb at their own pace. The Gammon Press store stocks essential reads by Bill Robertie and Kit Woolsey, along with the works of Bob Wachtel, Peter Bell and others. If you want to improve your backgammon game, this is the place to start.

Search

Use the form to search books, blogs, and resources.

How to Play Backgammon Chouettes – Part 1

Back in the 1920s, backgammon went through its first great revival. After decades of stagnation, the game suddenly blossomed in popularity. Clubs were formed, books were written, and thousands of new people learned the game and started to play. It was a mini-version of the backgammon craze that started in the 1960s and 1970s.

Conventional wisdom holds that the source of the first backgammon boom was the invention of the doubling cube by some unknown New Yorker in the early 1920s. And indeed, it’s hard to imagine backgammon catching on in the modern world without the excitement of a bouncing cube ratcheting up the stakes. But there was another factor at work, at least as important as the doubling cube in making backgammon the gambling game of choice among the chic set of the Roaring Twenties: the invention of the chouette.

read more…

World Backgammon Championship 1967 to 1979: Results and Some Historical Notes

If you Google ‘World Backgammon Champions’ you’ll find a number of lists scattered around the web. For the years after 1979, when the tournament moved to Monte Carlo, the lists basically agree except for some minor points like the actual score of the final match. Prior to 1979, however, the lists differ in a number of respects. In this post I’m going to lay out what I think is an accurate list for the period 1967 to 1979, based on printed sources of the time and some conversations with players who were then active. I’ll also explain how some of the discrepancies between the various lists came to be.

read more…

Robertie’s Rule of 65

Black on roll owning a 2-cube, leading 11-3 in a 15-point match.

White’s Pip Count = 126
Black’s Pip Count = 100
Black on roll. Cube action?
Should Black double? If Black doubles, what should White do?

 

You’re playing a 15-point match, and you’ve got a very comfortable lead, 11-3. You were doubled to two early on, and you took. Now you’ve broken contact, and you’ve got a big lead in the race, 26 pips.

You’d like to redouble, but you don’t know exactly when it’s right to do so. Clearly it’s right at some point, but – are you there yet?

read more…

An Introduction to Backgammon Notation

Backgammon notation is a way of describing dice rolls and moves on a backgammon board. Prior to 1976, notation wasn’t standardized; backgammon writers would invent their own notation systems, and readers would have to learn a new notation system when they picked up a new book. In 1976, Paul Magriel published his classic book Backgammon, using a notation system that was simple and appealing. Almost overnight, this system became a de facto standard, and almost every book published since then has used it. Let’s see how it works.

read more…

Comparing Games of Skill and Chance

Comparing Games of Skill and Chance

Two questions:

(1) What percentage of backgammon is skill and what percentage is luck?

(2) How does backgammon compare to other games in this respect?

Question (1) comes up a lot, but it’s a bad question. Backgammon is a game that combines luck and skill, but there’s no simple way to separate the two. If I said, for instance, that backgammon was 80% luck and 20% skill, what exactly would I mean? If someone else said that backgammon was 90% luck and 10% skill, could we devise an experiment that would prove one statement was more accurate than the other? I don’t see how.

read more…