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The premier source for backgammon books, lessons & blog problems.

“Reading every word, slowly studying each diagram and following your analysis was invaluable to strengthening not only my checker play but my understanding of fundamental backgammon.”

Bill Robertie’s Blog

Bill Robertie welcomes the opportunity to share his knowledge of backgammon with experienced players and beginners alike.

On his blog, Robertie publishes set and equipment reviews, creates quiz contests and provides free lessons. He would be remiss not to include his Robertie’s Rules! He also educates readers of the Gammon Press blog on the history of the game, offers backgammon instruction and more.

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Blitz doubles in Tournament Play

In this position we’re still in the early part of the game. Both sides have one checker back. White has a somewhat impure structure with the ace-point already made, but he does have an extra inner point, plus a lot of checkers that can join in an attack. Black has only two inner points, but a very nice structure, with plenty of builders poised to make priming points. The position might appear at first to be evenly balanced, save for the small matter that White is on roll.

White on roll, center cube.

(a) Cash game. Should White double? If White doubles, what should Black do?

(b) Match, score tied 1 to 1 to 5 points. Same question.

(c) Match, White leads 2 to 1 to 5 points. Same question.

(d) Match, White leads 3 to 1 to 5 points. Same question.

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Adjusting to Tournament Play

Tournament backgammon requires an extra set of skills beyond those required by money players. Often decisions have to be made which cannot arise in a money game. Here’s a good example.

Black on roll, center cube, score 0-0 in 7-point match.

White – Pips 181 (+60), Match -7 -7

Black – Pips 121 (-60), Match -7 -7
Black on roll. Cube action?
 

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Handling Six-Primes

Six-primes are the ultimate containment formation in backgammon, but even a six-prime is no guarantee of winning. Here’s a couple of problems illustrating the strengths and weaknesses of six-point primes.

(a) Black on roll, money game, White owns the cube.

White – Pips 118 (-19)

Black – Pips 137 (+19)
Black to Play 6-4
 

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Bearing Off Against Contact

When bearing off against contact, you often have a choice between playing aggressively to win more gammons, and playing safely to win the most games. Some of these plays are tricky. Here’s a good example.

Black on roll, money game, White owns the cube.

White – Pips 118 (+58)

Black – Pips 60 (-58)
Black to Play 4-4
 

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