
Black – Pips 79 (-59)
Black to Play 5-1
With the 5-1, Black has just three reasonable plays. Let’s take a look at them.

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With the 5-1, Black has just three reasonable plays. Let’s take a look at them.
(A) Black to play 5-1.


In some earlier posts we talked about doubling in high anchor games, and looked at some typical positions where White held an anchor on the 5-point and Black was trying to cash in on his racing advantage and bring his last checkers home to victory. All of those positions turned out to be takes.
From those examples, you might conclude that almost any 5-point game was a take, regardless of the race. But it’s not quite that simple. In this article we’ll look at some examples where small modifications to the position can produce big changes in the evaluation.
Last article, we talked about some of the tricky play problems that arise in high anchor positions. This time, we’ll start to look at doubling strategy in these common situations. (Remember, a high anchor game is one where one player has escaped all his back checkers, while his opponent has managed to secure an anchor on the 4-point or 5-point.)
Next to races, the most common type of position in backgammon is what we call the holding game. Holding games occur when one side escapes his back checkers to the safety of the midpoint or beyond, but the other side (the “defender”) does not. Instead, the defender manages to anchor his two back checkers somewhere in his opponent’s home board.