Cash game. Center cube. White on roll.
Position 1: White to play 5-2.
Position 2: White to play 4-2.
In backgammon, most hits are done for one of two reasons: to gain ground in the race, or to attack a key point. A rarer (but still important) use of the hit is a defensive idea called the tempo play. Here the plan is to prevent your opponent from using his whole roll to do something good. By hitting (usually in your home board), you force him to spend half his roll coming in from the bar, so he’s not in position to do something devastating elsewhere on the board.