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Backgammon Problems: Priming Games

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5-Prime versus 5-Prime

White – Pips 105 (-10)

Black – Pips 115 (+10)
Black to Play 2-1
This problem shows us one of the most interesting middle game positions possible: both sides have a 5-prime, and neither side has an anchor. The play will be razor-sharp, and gammons will be floating in the air for both Black and White.

What are the goals in these positions? Here’s what the players are trying to do, arranged roughly in order of importance:
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Handling 6-Primes

A full six-prime is the most powerful formation in backgammon. A checker trapped behind a six-point prime can’t escape. To win, the trapped player has to somehow force his opponent to break his prime.

Although building a full prime is the strategic goal in many positions, we don’t actually see too many six-primes over the board. Often, the mere threat of making a six-prime will force a double and a drop. Although six-primes aren’t common, they are governed by their own set of strategic principles. Let’s take a look at a few.

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Consider All Possibilities

 

A lot of backgammon positions are pretty simple: the right play is either forced or completely obvious. Many others involve a clear decision between two very different alternatives. These problems may be hard to solve, but at least the choices are clear.

Some positions, however, involve a lot of possible plays, all of which are somewhat reasonable. These positions can be very tricky, and one of the dangers is overlooking the best play altogether while sorting through the wealth of possibilities. Be alert, and try to enumerate all the plays before starting to rank them.

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